Uninteresting
Why do games like this always get so much attention and praise? Seriously, every time a pixilated, colour-drowned game with cryptic (read: disconnected and therefore mysterious) "stories," little to no actual gameplay, and shallow, repetitive ambient music is labeled as artistic and jumps in popularity in an instant. I'm tired of it.
This game in particular is a primary offender, as the aforementioned qualities of good "artsy" games strengthen them, but in this case, they showcase laziness and poor taste. For instance, other than some of the shading effects on the larger objects in the environment, the graphics are horrible, not because they are pixilated, not because they are bland (that serves the premise of this game quite well, actually), but because they are dull, uninspired, and sloppy. A stick man as the main character? Dots as soil? I acknowledge the stylized feel pixel art can offer, but without style or design, it becomes an eyesore.
Furthermore, the "game" itself is a gigantic bore. Walking around a largely empty environment, searching for dots (???) is the opposite of engaging. Now, it would be a different story if the story was handled differently (...pun intended, sorry). It seems that the records of the dispersed civilizations of Looming was to be the game's main draw, but the game gives very little to no reason for players to care about them. The game just offers some mildly interesting stories about some lost civilizations, and...that's it.
Is that intriguing? For some, maybe, but the stories are so disconnected and minimal that even if there is a deep, complex story hidden in this game, players can barely reach it without drawing dozens of conclusions on their own, giving little incentive to care about it. There is a limit to how many gaps one should have to fill in a story; this one has players fill a chasm.
Moreover, the main character's letters to his love are so dry they're painful to read. For instance, when he has an epiphany after entering the sanctuary of Looming's ancient scholars, I would expect him to be pretty damn excited about it. But nope; we practically get "Wow! I feel smart. How nice. Coming back to Looming tomorrow." Again, does this give any reason to care about the events in the story?
The game's atmosphere is something I'm not entirely satisfied with, either. The dark and dreary visuals fit the mood well, but the sounds are almost juvenile. The wind effect is nice, of course, but the humming sounds like it's coming from a ten-year old, and the "whoosh!" that comes from the portals is almost laugh-inducing. On top of that, the soundtrack gets awfully repetitive after a few minutes.
Was this game supposed to make me think? Am I supposed to get some kind of a lesson from it? I doubt its intended message was "art games take little to no effort to get praise," but that's what I got out of it. And hey, as long as we're allowed to analyze this "work of art," my guess is as good as anyone else's, isn't it?
Try harder next time, please.