relatable
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relatable
This is uncannily close to a real Blockhead episode, including the voice acting! And Blockhead is such a great fit for the jam. Well done!
relatable
Very well-made game. The variety of puzzles is great, and the puzzles themselves are impressively tricky! Usually these types of games can be brute-forced with enough trial and error, but the puzzles you designed require a good deal of strategy to be beaten, and leave you deadlocked if you just blindly guess. And other than Maze, Gridlock, and maybe SameGame, I haven't seen these kinds of puzzles before, so this game was a fresh experience.
This isn't even including the generated puzzles! And the level editor, and the multiplayer mode...there's quite a lot of content here! And the whole experience is extremely polished. It's clear a lot of effort went into this.
The music player was also a great touch. I hope you plan on including it in your future games, because it's a handy tool to have!
Overall, fantastic job!
Wow, this is a really impressive game. I love it when a genre is flipped on its head, and you executed the concept of an anti-stealth game perfectly. The game's visuals also did a great job of explaining & supporting the mechanics without being explicit, and weren't just pretty for the sake of being pretty. (I would have liked the camera "beacons" to be a bit easier to notice, though.) And nice work with HTML5 medals! It's always great to see a game that helps a whole platform progress.
The story and atmosphere is also great, as it both supports and is supported by the gameplay, and delivers a good message even if it does come across as a tad pretentious. However, to really hit home with the point that's trying to be made with the story, the negative effects of hyper-surveillance should be more significant to the protagonist in-universe. I know this is only a glimpse of what the full game will offer, but right now it seems like the evils of the game's world that are obvious for the player aren't necessarily so for someone who has lived in that world all her life. What seems twisted to us may be normal for her, despite her apparent discomfort & insecurity throughout the game--for instance, she seems pretty okay with the idea of "criminals" being tranquilized. There needs to be something that gives Poppy a reason to see her world the way we see it. (By the way, these are recommendations, not complaints. I also assume there are already things planned for the story that will address this, but I feel I should say it anyways.)
Overall, great concept, great execution, great presentation, great everything. I'm looking forward to the full game!
I enjoyed playing this! The weight distribution mechanic prevented this game from being just another "catch" game, even though it was implemented in a simple way. For a game of this scale I don't have many complaints--the visuals were simple, yet appealing and informative; and the gameplay was simple and fun--but two problems are the lack of instructions, and slowdown.
I know the instructions are in the comments, but it would have been nice to see them in-game. Even a bit of text on the home screen would have been a great help. Without knowing the instructions, the in-game balance bar (as helpful as it is) doesn't mean anything. (I'm aware I have been guilty of this same oversight, but that's why I'm pointing it out; I have since realized how much this impacts a game.)
The game also suffers from slowdown once a few dozen ladders are stacked, which didn't surprise me since having lots of elements in a Flash game usually results in sluggishness, and you probably wanted to keep the stacked ladders around to keep their impact on the balance. But next time you deal with something like this, try thinking of some kind of workaround that lets you remove offscreen items so as to speed the game back up.
Reason is a good program
But it's expensive :S
This definitely captures the atmosphere! Great work!
thank you, im glad!
This is incredible!! It captures the original perfectly and adds a ton of personality & pop. And you gave him the cutest face :D Well done!
Thank you so much! I'm really glad you liked it! The original is a masterpiece lol :)
The Scott Pilgrim vibes are palpable, nice work! Lucky also looks a lot like a Stonetoss character...or is it that they look like socks?
Newgrounds rox.
Age 31, Male
Software Engineer
Canada
Joined on 7/16/05